Friday, June 29, 2018

art update

Well hello there, many thanks for sticking around! :P So I've decided to write up a quick blog post to break the radio silence once again. Turns out art really takes a long time to do, especially when you have no idea what you're doing! (Who knew!) And, unlike programming, you can't just google how to do something & copy-paste the answer from stackoverflow...

So I've been trying to work on improving the general aesthetic of the game, and have recently been learning some valuable lessons about scale:


Ugh, I didn't even want to show this until I'd at least replaced all the buildings on the first screen, but then I noticed it's been two weeks since my last blog...

So uhh... yeah, still needs work. Lots of work. I wanted these buildings to look old and/or abandoned, not horrifically ugly & disproportionate. But hey, first attempts and all, and it's good to start replacing some of the art I've nicked with, y'know, actually my own work.
Also, a bit hard to tell from the simple & low-quality gif recording, but I've been making the transition between menu & gameplay much smoother, because why not!

Anyway, kinda embarrassed how little it seems like I've achieved since the last one, just hoping that I'll get better & more efficient with practice!

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