Sunday, May 20, 2018

Title Screen

Development continues slow & steady; plenty of bugfixing, platform issues & other things that don't really result in much to show off, but there's definitely cool stuff in the pipeline.
Thanks to an awesome friend, I've begun replacing some of the graphics, starting with the 'player'- though now I really gotta work on the physics before that bag looks right. Also, I've always felt that there's nothing quite like a main menu to make your tech prototype feel like a game- so I figured it's about time I added a super basic one:



So yeh, we're working with the title 'Urban Tumbleweed', and the game involves using gusts of wind to blow a plastic bag (or other stuff... TBD) around a cityscape, trying to stay aloft as long as possible while avoiding obstacles. Your wind power is limited & can be replenished with powerups that are found around & amongst the buildings, thus requiring the player to dodge & weave a little bit in order to stay in the air.
There's more to the idea than this, but I'm not going to give the rest away just yet ;)

- Lig

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