Tuesday, April 17, 2018

Week One: Parallax

Obstacles & death make their debut on the stage, bringing this from a basics physics test to (a little bit) more of an actual game.

Again, placeholder textures etc. etc. I hard-coded some multiple-convex-polygon collision boxes for each different building, so that the collisions were actually correct- really need to think of a smarter way to do that... maybe edge detection is the answer...



I've been experimenting with physics a lot recently- fixing 'bugs' (making it more realistic), tweaking the weight, wind resistance, gravity, terminal velocity calculations... it's quite fun, actually! Not that the quality of this .gif gives it any justice, but the fact that I can sit down & be amused by it for any period of time is a good sign.

I've also been feeling like I'm not making as much progress as I'd like (I wanted to have this week's summary at least out by Monday...)- which is a good thing, it's definitely helping me concentrate a bit harder!

Monday, April 9, 2018

Week Zero

So, I've officially been unemployed for one week now. Self-employed? I don't even know how to explain myself yet. Any rate, I do feel like I've caught up on years of sleep, and my creative juices are flowing like they haven't in years!

It's mostly been a week of re-developing my routine, exercise & other habits (Youtube, Minecraft, Youtube videos of Minecraft...) in a way that should help me to be far more productive with my own time than I ever was with my University summer breaks- but it hasn't been all fun and games! Well, I guess it kinda has actually, because I've literally been working on a game. I did have to re-learn basic trigonometry though, it's been about a decade since I've last had to use those brain cells.
(I've also been working on a custom Minecraft modpack I plan to release eventually, as something that I've just kinda wanted to do for awhile- so that's taking some of my time, too... I've been productive, mum, promise!)

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So it's really not much to show off yet, but the start is often the hardest part for me- and settling on a toolkit, planning everything out on paper & coming up with a general code structure has really set the wheels in motion. So far, all I've got is this simple physics test (disclaimer, graphics are just temporary placeholders):


And, without bounding boxes (.gifs sure don't perform well with thin lines, huh):


Hopefully I'll have a few more mechanics & maybe even a proper backdrop by next week :)

- Ligands